Every angle.
One save. Perfectly synced.
Peak-Abu captures every teammate's point of view during a match and locks them to the same clock. One save gives your whole squad the same highlight — frame for frame, from every seat.
A highlight, captured from every seat
Two players, two POVs, one synced save — this is the entire idea in under a minute.
From session code to synced clip
No separate recording setup for every player. One code gets the whole squad on the same clock.
Start a session
One player opens Peak-Abu and generates a session code.
Squad joins
Everyone else drops the same code into their own client. No configuration to match.
Play like normal
Each client quietly holds a rolling buffer of that player's own gameplay in the background.
Someone hits save
Any player triggers it — a hotkey is all it takes. Every POV extracts the same window, at the same instant.
Watch it synced
Clips upload automatically and open in a web player with every POV lined up frame-for-frame.
Every feature earns its place
Built for five-stacks reviewing a scrim and for solo sessions that just need a clip out the door — not features a highlight tool "should" have.
Multi-POV capture
Every teammate's own game window is captured locally on their own machine — no one uploads raw footage they don't need to.
Coordinated save
A shared clock keeps every client's rolling buffer in sync, so one save extracts the identical moment from every POV — patent pending.
Server-side composite export
Want one combined file instead of juggling separate streams? Export a single stitched clip straight from the server.
AI highlight reels
Turn a full session into an edited reel automatically, then drop it straight into an editing app for a final polish pass if you want one — the model does the picking, you decide how far to take it.
Smart delivery
Playback is built to stay fast and light on bandwidth, whether you're reviewing one POV or scrubbing through all of them.
Free tier, no forced cloud costs
Keep everything local on the free tier — no surprise storage bills. Upgrade only when you actually want cloud-hosted, shareable replays.
Security, built against real standards
Peak-Abu is developed against the same core categories used by modern secure-development frameworks like OWASP and Microsoft's SDL — not as a checkbox, but as an ongoing practice.
Input validation
Every input is treated as untrusted and validated server-side.
Authentication
Hashed credentials and secure session handling.
Access control
Permission checks enforced on every request, not just the UI.
Data protection
Encrypted in transit; sensitive data never logged.
Secrets management
No secrets in code — vaulted and environment-scoped.
Secure architecture
Minimal attack surface, internal APIs kept internal.
Dependency security
Libraries scanned and kept current, not left to rot.
Logging & monitoring
Auth events logged, anomalies watched for.
Built for squads. Just as fast solo.
Peak-Abu started as a multi-POV tool, but the same coordinated-save engine makes it just as useful when it's only you at the keyboard.
Session over, clip uploaded
Finish playing, pull your best moment straight from the buffer, and have it edited and up on YouTube in minutes — no separate capture software, no editing timeline.
Squad clips that actually match
Stop stitching together five separate Discord uploads to figure out what happened. One save, every angle, already synced.
Review from every seat
Break down a round the way your coach or IGL sees it — not just whoever remembered to hit record.
Recruiting reels with proof
A synced multi-POV highlight shows a play the way scouts actually need to see it — every angle, same moment.
Every save, from every seat.
Free to start. No cloud storage bill sneaking up on you. Just synced highlights, whenever your squad needs one.